Computing

At Well Lane Primary School, children have access to a wide range of ICT equipment to enrich their learning across the curriculum. 
 
The table below shows the requirements of the KS1/2 computing curriculum.  Children have used a variety of apps and programs to develop their own animations, comic strips and games using iPads, iPods and laptop computers.
 
 
Year 3 used slow-motion cameras in Science to learn more about how our bodies move.  By looking closely at the videos, we discussed whether we could improve our jumping and skipping techniques like professional athletes do!
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"We're using Minecraft to write code? I think that's my dream come true!" Kieran Year 3
Year 5 have been using Scratch to explore shapes during their Maths lessons.

In Y2 maths, we were using positional language to follow a set of instructions.  We created a model using cubes following instructions given by our partners. 

We linked this to computing through the BlueBot and Alex apps where we learnt each robot was following an Algorithm.

 

Year 4 - iMotion 
8.5.17
Year 4 (with the help of a few year 3's) created iMotion videos. They used play dough to create living things which they were showing the life cycle of - egg-chick, seed-flower, caterpiller-butterfly, frogspawn-frog. The children produced some great stop motion videos. 
Children in Year 4, 5 and 6 attend 'Sound Design' club where they have been learning to create and layer sound effects on to video.  Thomas has worked hard to add sound effects to the video below:
Year 2 used PicCollage during their Science lesson to show different types of movement including bending, twisting and stretching.
In Year 3 we were lucky enough to welcome in Hi-Impact who brought in Lego and laptops. We were able to make Lego animals then program them to move using code on a laptop.
We have taken part in some fantastic workshops which have extended our skills and knowledge in computing.
 
Year 6 used stop motion animation during their Science study of Evolution.
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Year 1 used 'Comic Book Creator' to evidence their knowledge of plants.